Contest and prizes introduce gaming feature on Art Gallery app
A gaming element has been added to the Art at GVSU mobile
application, providing students, faculty, and staff with an
interactive element and a chance to win prizes, including an Xbox
Kinect bundle.
Beginning March 11, the Art at GVSU app will present nine of the
university’s artworks daily and ask users to vote for their favorite
piece. Every time a user casts a vote they will earn a point in their
account on the game server. Weekly prizes of a $15 gift card will be
awarded to those who accumulate the most points each week. The gift
cards are redeemable at University Bookstore and Campus Dining.
Whoever places the last vote of the day for the artwork voted
the most favorite will be awarded extra points and entered in a
general drawing to win the Xbox Kinect bundle at the end of the
contest April 21. Gamers can use their smartphones to cast votes,
check their point balance and get more information about the artworks
in the game section of the app.
“The gaming enhancements to the existing Art at GVSU app are yet
another way to encourage engagement with the art on campus,” said
Nathan Kemler, the Art Gallery’s collections manager. He did the
ambitious work four years ago to place the university’s entire art
collection online in digital format, and worked closely with the
School of Computing and Information Systems to develop the initial
mobile app that launched in 2012.
The development work for the new gamification elements was done
by graduate students Juan Mejia and Sam Serpoosh in the Mobile
Applications & Services Lab, under the guidance of Associate
Professor Jonathan Engelsma. In the coming weeks shared situated
displays will be installed around campus and will provide players with
live leaderboards and insights into what artworks are currently trending.
Art at GVSU is available in the iTunes App store here
and in the Google Play store here.
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