Pickleball Rules

All matches will be governed by the U.S.A.P.A. rules except where intramural rules allow for variation.

Equipment

  1. Pickleballs and racquets may be checked out from intramural sports staff. Participants my use their won equipment.  

Teams

  1. Teams will consist of 2 players playing as a doubles team.
  2. All leagues are open, meaning there are no gender requirements.

Scoring

  1. Points are scored only by the serving team.
  2. Games are played to 11 points, win by 2.
  3. When the serving team’s score is even (0, 2, 4, 6, 8, 10) the player who was the first server in the game for that team will be in the right/even court when serving or receiving; when odd (1, 3, 5, 7, 9) that player will be in the left/odd court when serving or receiving.

Serving Sequence

  1. Both players on the serving doubles team have the opportunity to serve and score points until they commit a fault *(except for the first service sequence of each new game).
  2. The first serve of each side-out is made from the right/even court.
  3. If a point is scored, the server switches sides and the server initiates the next serve from the left/odd court.
  4. As subsequent points are scored, the server continues switching back and forth until a fault is committed, and the first server loses the serve.
  5. When the first server loses the serve the partner then serves from their correct side of the court (except for the first service sequence of the game*).
  6. The second server continues serving until his team commits a fault and loses the serve to the opposing team.
  7. Once the service goes to the opposition (at side out), the first serve is from the right/even court and both players on that team have the opportunity to serve and score points until their team commits two faults.
  8. In singles the server serves from the right/even court when his or her score is even and from the left/odd when the score is odd.

*At the beginning of each new game only one partner on the serving team has the opportunity to serve before faulting, after which the service passes to the receiving team.

Two-Bounce Rule

  1. When the ball is served, the receiving team must let it bounce before returning, and then the serving team must let it bounce before returning, thus two bounces.
  2. After the ball has bounced once in each team’s court, both teams may either volley the ball (hit the ball before it bounces) or play it off a bounce (ground stroke).
  3. The two-bounce rule eliminates the serve and volley advantage and extends rallies.

Non-Volley Zone

  1. The non-volley zone is the court area within 7 feet on both sides of the net.
  2. Volleying is prohibited within the non-volley zone. This rule prevents players from executing smashes from a position within the zone.
  3. It is a fault if, after volleying, a player is carried by momentum into or touches the non-volley zone, even if the volleyed ball is declared dead before this happens.
  4. A player may legally be in the non-volley zone any time other than when volleying a ball

Line Calls

  1. A ball contacting any line, except the non-volley zone line on a serve, is considered “in.”
  2. A serve contacting the non-volley zone line is short and a fault.

Faults

  1. A fault is any action that stops play because of a rule violation.
  2. A fault by the receiving team results in a point for the serving team.
  3. A fault by the serving team results in the server’s loss of serve or side out..
  4. A fault occurs when:
    1. A serve does not land within the confines of the receiving court.
    2. The ball is hit into the net on the serve or any return.
    3. The ball is volleyed before a bounce has occurred on each side.
    4. The ball is hit out of bounds.
    5. A ball is volleyed from the non-volley zone.
    6. A ball bounces twice before being struck by the receiver.
    7. A player, player’s clothing, or any part of a player’s paddle touches the net or the net post when the ball is in play.
    8. There is a violation of a service rule.
    9. A ball in play strikes a player or anything the player is wearing or carrying.
    10. A ball in play strikes any permanent object before bouncing on the court


Page last modified October 3, 2023