Ultimate Frisbee Rules
Players and Substitutes
- Teams consist of 7 players.
- A minimum of 5 players is needed to start a match
- Teams must wear the same color shirts
- This color will be selected by the team captain at registration
- Athletic shoes must be worn
- Cleats are allowed
The Game
- The winner of the game is the first team to reach 15 goals OR the team that is ahead after 45 minutes of play, whichever comes first.
- A three minute break is taken after a team reaches 8 goals
- Regular season games will end in ties
- During the playoffs, if at the time limit the game is tied, the next team to score shall win.
- A goal is scored when a player catches any legal pass in the end zone that player’s team is attacking.
- If a player's momentum carries them into the end zone, the receiver must return to the point where the disc was caught and continue to play from there.
- Moving the disc
- The disc is advanced by passing to a teammate in any direction
- A player may not run while holding the disc.
- Any passed disc that is dropped or incomplete, results in a change of possession at the spot the disc hit the ground.
- The game is self-officiated
- IM Sports will not provide referees
- Players and teams will call their own fouls and violations
- The winner of the coin toss (rock-paper-scissors) chooses possession first OR goal to defend
- The Pull
- The pull is how the game begins, after the intermission and after a goal is scored
- Teams must line up in their end zones and cannot cross into the field of play until the disc is released.
- Teams switch sides after each goal is scored (the team scored upon moves to the other end of the field for the pull.)
- Boundaries
- The field will be marked with cones. The lines between the cones are out of bounds
- For a catch to be made near the boundary line, the first contact must be inbounds. A player may pivot out of bounds if the pivot foot remains inbounds.
- Only one person may guard the thrower; they may not contact the thrower.
- If they are within 10 feet of the thrower, the thrower has 10 seconds to throw the disc. This count will be made by the defense.